Patch 1.22.0 • March 31, 2026

Arc Raiders Flashpoint Update Guide Close Scrutiny, New Weapons & Everything New

Flashpoint is a systems update disguised as a content drop. It adds one of the highest-risk loot loops in the game, introduces a new flying ARC threat, pushes medium and energy weapons upward, and changes how often you have to plan around Shredders.

Official ARC Raiders Flashpoint image showing the Assessor encounter in Close Scrutiny
Official Flashpoint art showing the Assessor encounter that anchors Close Scrutiny.
Official ARC Raiders Flashpoint image featuring the new weapons added in update 1.22.0
Flashpoint also adds the patch-defining chase items: Canto, Dolabra, and the Surge Coil.

New Operation

Close Scrutiny

Assessor-focused ARC raid condition

New Threat

Vaporizer

Flying ARC with shields and laser denial

New Weapons

Canto + Dolabra

Plus the Surge Coil deployable

Important Clarifier

No New Map

The five-map pool is unchanged

Flashpoint Overview

Flashpoint 1.22.0 released on March 31, 2026 and immediately shifted the patch conversation away from simple balance notes. The update centers on a new ARC Operation, a new flying ARC enemy, two new weapon chases, one new deployable, and several progression systems that reward repeat raiding rather than one-off clears.

The short version: normal loot is less reliable inside Close Scrutiny, but the upside is much higher. If you can survive the Assessor fight, you unlock the best weapon chase in the patch, the core materials for Dolabra, and one of the clearest new endgame farm loops Arc Raiders has had in months.

Close Scrutiny ARC Operation

Close Scrutiny is a new ARC Operation map condition. Standard loot is reduced, the Assessor becomes the center of the raid, and the whole encounter is built around a risk-versus-loot decision: breach containers for top-tier rewards, or avoid the red beam and let someone else trigger the chaos.

Confirmed maps are Dam, Buried City, Spaceport, and Blue Gate. The Assessor lands, fans out on its legs, exposes three breachable containers, and calls down reinforcements once the breach starts.

The headline loot is the Dolabra blueprint, plus Assessor Matrix drops and other high-end ARC materials. For the full encounter flow, open the dedicated Close Scrutiny guide.

New ARC Threat: Vaporizer

The Vaporizer is a flying ARC enemy, not a weapon. It patrols the Assessor area, drains shields quickly, applies burn pressure, and makes cover unreliable by splashing lasers across geometry and igniting the ground around you.

The key trick is the shield cycle. Bait the shield with ordinary gunfire or grenades, then hit the ventral thrusters once the protection drops. That is why Dolabra, Hullcracker, and Aphelion have become such strong recommendations.

Vaporizer kills matter because they drop Vaporizer Regulators, which are required for Dolabra crafting and High-Gain Antenna progression. More details live on the Vaporizer guide.

New Weapons and Gear

Canto

A rare SMG that uses medium ammo, giving it better armor pressure than most weapons in its class.

Blueprint lead: world drops, especially First Wave Raider Caches during Hurricane and Night Raid.

Canto guide

Dolabra

A legendary energy shotgun with two fire modes: wide hipfire and a focused ADS funnel for armor-heavy targets.

Blueprint lead: the three Assessor containers inside Close Scrutiny.

Dolabra guide

Surge Coil

A rare deployable that periodically electrifies the space around it, making it useful for defense, breach cover, and choke control.

Best current lead: Close Scrutiny, with an early Electro Storm report on Dam around the Control Tower.

High-Gain Antenna Project

Stage 1: Sturdy Base

  • 50x ARC Alloy
  • 10x ARC Flex Rubber
  • 10x ARC Performance Steel
  • 15x Advanced ARC Powercell

Stage 2: Data Logger

  • 15x ARC Thermo Lining
  • 15x ARC Coolant
  • 4x Vaporizer Regulator
  • 6x Assessor Matrix

Stage 3 is still unknown, but the reward pool already includes Torrente II, Bobcat III, weapon attachments, Vita Spray, Snap Hook, Photoelectric Cloak, and 500 Raider Coins. There is no known deadline on the project.

Scrappy Feeding Boost

Flashpoint gives Scrappy a progression loop: feed him the right items and he starts bringing back more valuable categories of loot. Fruits, mushrooms, agave, crafted fruit mixes, and even pet-themed comfort items all feed into the system.

Community reports say sustained feeding can eventually push Scrappy into high-end returns, including epic and legendary drops. The exact cooldown and thresholds are still unclear, but the system is already worth engaging with if you play often.

For datamined pool weights, every food’s loot table, and farming routes, see the Scrappy Feeding Boost guide.

Shredders on All Maps

Is there a new map in Flashpoint? No.

The map pool is still Dam, Buried City, Spaceport, Blue Gate, and Stella Montis. What changed is enemy distribution, especially Shredders.

Before Flashpoint, many players treated Shredders as a Stella Montis concern. After 1.22.0 they can appear across the wider map pool, with Dam still carrying map-condition caveats. That one change is enough to raise the value of medium, heavy, energy, and launcher setups across almost every raid plan.

Balance and Under-the-Radar Changes

Cosmetics and Store Rotation

The visible Flashpoint cosmetic headline is the Wasp Hunter Set. It is the outfit most tightly associated with the patch art and store refresh.

The revised Flashpoint brief also points to Brigade, Vanguard, and Nascosto as April follow-up cosmetics. Treat those as upcoming store rotation callouts rather than gameplay unlocks.

Crafting Improvements

One of the best quality-of-life changes in Flashpoint is the new crafting flow. You can now fulfill missing materials directly from the crafting view, and the recycle, refine, and purchase options live inside the same window. That means fewer trips back and forth when you are finishing a weapon or pushing a player project stage.

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